| Examples & Exercises |
A Simple Example: Snow White
A Snow
White is a simple Princess vs. Psiren story. The only characters that
are properly developed are Snow White and the wicked Queen, though we
can see enough of the outline of other characters to see their
archetypes. Snow White is an obvious Princess: she is the fairest in
the land, an unwed maiden, the daughter of a King, and the only
archetypal actions that she performs in the course of the story are
descending amongst the commoners (borrowed from the Prince, though in
its Princess form it is modified slightly; instead of going out and
pretending to be a commoner, she lowers herself to perform the work of
a common serving girl), and falling into a deep sleep. The wicked Queen
is a classic Psiren; she is jealous of the more beautiful woman, she
lures Snow White into her death by various pretexts (the girdle, the
apple, etc.), and she possesses a magical looking glass. The Rogue
appears in two different forms: as the hunter (a very traditional Rogue
occupation) who can't bring himself to murder the innocent princess,
and as the seven dwarves, who are miners (another traditional Rogue
occupations). The proper split between these two Rogues is only vaguely
implied in the simpler versions; in some of the more complex versions
the dwarves are obviously Avenger resonant as they chase down the evil
Queen and avenge their beloved Snow White using their pick-axes (an
Avenger's axe which is shaped like a Rogue's bow). Both of these
characters look on Snow White with adoration, but they are in the
position of the Hapless Lover and are not worthy of being her one True
Love. The Prince, obviously, is a Prince.
A Less Simple Example: Much Ado About Nothing
Much Ado
About Nothing is essentially a Shrew/Rogue romance. It has one major
sub-plot (a Princess/Prince romance complicated by a Trickster), and
several split characters. Benedick and Beatrice are the Rogue and the
Shrew at the centre of the story; both are certain that they are never
going to marry, they squabble constantly, Beatrice has a Shrew's
typically sharp tongue, Benedick a Rogue's jocular dismissal of the
married state. Beatrice is happy to play matchmaker for her cousin Hero
(a Princess), a favour which Hero returns with the help of Ursula (a
minor Shrew whose only role in the plot is match-making, and who has
the traditional Shrewish occupation of "gentlewoman who waits on the
Princess"). Leonato is the classic old King with a daughter to marry
off; he is also somewhat responsible for Beatrice and plays his own
part in inciting Benedick to acknowledge his love. The sub-plot centres
around the romance of Hero and Claudio. Hero is a Princess, Claudio is
one of the lower forms of the Prince -- a mere Suitor or Bridegroom --
with a higher Prince, Don Pedro, to help him in his quest. John the
Bastard is a Trickster with Userperous tendencies, helped by a more
classic, scruffy, rough-around the edges Trickster, Borachio. These two
conspire, with the help of Margaret, to falsely implicate Hero in a
scandalous affair. (Margaret is a slim character -- in the context of
the plot she is a Nymph who brings about evil inadvertently by falling
for Borachio's charms. Masked by her hair, she stands at the window and
is mistaken for Hero by Claudio and Don Pedro.) Dogberry appears as a
Rogue, in his aspect of Faithful Servant to the King, and reveals the
plot against the hapless Princess. The King decides to pretend that
Hero has died of grief, but of course she is actually happy and well.
All is revealed and reconciled, and the story ends, first with the
marriage of the Prince and Princess, and finally, with the marriage of
the Shrew and the Rogue.
A Complicated Example: Barry Lyndon
This is
the story of one man's descent through the ranks of the Red Square male
characters, until at last he is a defeated Usurper. It is a Red Square
story, but with Green square resonances and a Yellow shadow plot.
Redmond Barry begins his story innocently enough, as a Roguish rebuffed
suitor who has fallen for a Whore resonant Nymph -- his cousin Nora
Brady. She is the classic obliviously evil woman, she has casually
given her charms to Barry, and he has fallen for them completely, but
of course she is for sale to the highest bidder. The highest bidder, as
it turns out, is a rich Usurper, Captain John Quin, who Barry
(borrowing Avenger events) challenges to a duel. Nora's brothers
intervene in the role of Tricksters and concoct a plot to make it look
like Barry has successfully killed the Usurper, when in fact his gun is
not even loaded. They convince our hero to flee for his life (again,
borrowing from the Avenger as he goes into exile.) On the road, Barry
is waylaid by yet another Trickster and has all of his money stolen. He
becomes a soldier.
He is not, however, a very good soldier -- already
he has started to descend, and is heading into his Trickster phase. No
longer able to borrow from the Avenger, Barry borrows from the Coward
and flees from his first battle. Disguising himself in the clothing of
an officer, he escapes from the army. He seduces a German woman
(Adulteress, filling in the role of Shrew) who hides him for a couple
of days before he abandons her. His disguise and his lies
are not, however, sufficient to protect him; he is captured by the
Prussians, and drafted into the Prussian army. Exposed to much greater
suffering than in the English Army, Barry looks, for a moment, as
though he might make good. If he was actually an Avenger, imprisoned
and beaten, rather than a Red Square man hovering on the blade's-edge
between Rogue and Trickster, his trials in the Prussian army might have
been sufficient to redeem him. He regains his courage, acts heroically
in battle, and is decorated. But then the war is over, and he once
again plays the Cowardly turn-coat as he agrees to help the Prussian
police investigate one of his fellow countrymen, the Chevalier de
Balibari.
The Chevalier is a true Trickster, a master at the
trade of gambling, lying, cheating and deceiving. He takes Barry under
his wing, and the young hero's fate is fixed: he is now in an
apprenticeship to become a true Trickster, and his new Archetypal role
allows him to fool his Prussian masters, ultimately escaping from them
disguised as the Chevalier himself. Now that he is comfortably
ensconced in his role as Trickster, Barry falls in love with Lady
Lyndon (or rather, with Lady Lyndon's wealth). The Lady is yet another
Whore resonant Nymph, only now, instead of being in a Nemesis
relationship, Barry, as a Coward resonant Trickster, is perfectly
positioned, as her Lover, for seduction. He wins her over and
inadvertently succeeds in killing her Rightful Husband (a relatively
low form of King), who dies of shock when Barry is insolent towards
him. Barry's eyes are now firmly fixed on Usurpation; he marries Lady
Lyndon, along with her estates and her money, and renames himself Barry
Lyndon. But he does not have the official title that he craves -- the
late Count Lyndon had a son, Bullingdon (a Prince in his guise of
Rightful Heir), who is now Lord Lyndon. Whoring and feasting in
traditional Usurperous style, Barry squanders his wife's fortune trying
to Usurp a peerage for himself.
Barry's Usurperous ambitions would, at this point,
render him a wholly unsympathetic character, but this is not what
Kubrick wants. A Yellow Square shadow sub-plot saves him: Barry becomes
a Father, with a Golden Boy Disgraceful son who dies tragically as a
result of disobedience. This strengthen's the viewers commitment to the
now quite unsavoury hero, and it provides the emotional impetus for
Lady Lyndon's descent into darkness.
In the mean-time Bullingdon has been reduced, under
Barry's tyranny, to a Rogue; he defies the Usurper's authority, and
suffers various beatings and humiliations. At last he confronts Barry
directly, defies him in public, and induces the tempermental Usurper to
beat him in front of all of the people he is trying to impress. This
effectively destroys Barry's hope of a peerage. Bullingdon, having
triumphed as a Rogue, now rises to the level of Prince in Exile. He
leaves, but will return.
With his Kingdom in ruins, Barry squanders what
remains. His Mother (playing the Prude resonant Psiren) comes to help
her son out; she is horrible to Lady Lyndon, who by now has sunken
completely in the traditional mournful despondency of the ill-fated
Nymph. After some lovely images of the Nymph lying in her bath and
staring off in moody contemplation of her own ruin, Lady Lyndon tries,
and does not succeed, at suicide. At last Bullingdon returns and
challenges Barry to a duel in order to regain his rightful inheritance.
As is typical in Usurper perspective peices, Bullingdon, the Prince,
appears to be a trifling milk-sop. In the duel Barry slips, slightly,
towards redemption: instead of murdering the Rightful Heir, he
deliberately misses. Bullingdon shoots Barry, who is then taken to a
disreputable inn (a classic hide-out for Tricksters) where his leg is
amputated. With his Usurperous goals finally thwarted, Barry's mother
swoops him off back to Ireland, where it is suggested that he attempts,
with relatively little success, to return to his Trickster's life as a
gambler.
The Exercises:
1. Practice forming the square from
the perspective of different characters. The easiest, and most fun, way
to learn this is to get yourself a set of toys that look like the
archetypes and play around making the squares, but you can do it with
the names of the characters written out on peices of card if you
prefer. Start by building the square from the perspective of the Prince
and then transform it into a Usurper square, a Princess square, and a
Rogue square. Once you've done these, you should have the hang of it
and see how it works. If you don't, do the remaining three characters.
2. Choose an Archetype. Take a story
that you are familiar with, either from one of our examples or one
where you know the story well and are sure of your analysis. Add a
shadow sub-plot to Lighten or Darken the main character.
3. For each of the Archetypes
presented in this course, pick one of their symbols and try to discover
as many different forms of it as you can by flipping boolean switches
such as old/new, big/small, concrete/abstract, light/dark,
ancient/modern, common/unique, masculine/feminine, or any other
Yin-Yang type pair. The concrete/abstract switch is the most powerful
and when used in combination with others will yield the most
interesting varriants.
4. Find a work in one of the example
lists that you are not familiar with. Obtain a copy and write an
archetypal analysis such as the ones above (we recommend that you start
with simple stories -- don't try to do War and Peace or Twin Peaks as
your first analysis.) Or, better yet, find a work that isn't on our
example list, do an analysis, write it up and send it in so that we can
post it on the web-site.
5. Take a simple story and invent an
alternative ending by adding additional characters to shift the tipping
point.
6. For both of the Right Hand Heroic
Archetypes in this course (Parts 2 & 4) choose an example character
and create a story line about their decline and fall as they shift
archetypes 3 times, first to the Sidekick position, then the Lietenant,
and finally the Enemy.
7. Create the reverse (a redemption
plot) using examples of the two Right Hand Vilainous Archetypes (Parts
6 & 8).
8. For each of the Archetypes
presented, choose an example character with whom you are familiar and
imagine them in each of the plots that are listed as common for their
Archetype but do not occur in their own story.
9. Experiment with letting the
Archetypes on this square borrow one another's symbols and observe how
the symbols are transformed as they are passed between characters.
10. Try to think of people you know
who resemble the Archetypes described in this course, keeping in mind
that although there are many points of similarity between characters
and people, humans tend to not be bound to a single Archetype but
fluctuate between all four archetypes of their gender on the square
their life's main plot line takes place.
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