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The Rogue |
There are two essential
manifestations of the Rogue: the first is in a plot where he is opposed
to some sort of illegitimate authority. Under these circumstances he
may become a highwayman, a prince of theives, a rebel leader, a secret
agent, a raider of tombs. Armed with a heroic concern for justice, and
a jaunty delight in breaking unjust laws, he goes forth to deprive the
unworthy of their ill-gotten treasures, and to bestow them on the poor
and the oppressed.
Now, should the rightful King happen to ride into the plot and
establish himself on the throne, the character of the Rogue is modified
accordingly. His bravery, uncanny skill, and willingness to undertake
absurd quests put him in the ideal position to serve as a faithful
Knight, carrying out the more outlandish and romantic of the King's
designs.
Many Rogues combine these two aspects very successfully -- 007 is as
faithful to the British Crown as he is lawless in his pursuit of Her
Majesty's goals; Robin Hood may rob everyone who passes through
Sherwood Forest, but he is more than happy to place himself in the
service of Richard the Lionheart on the monarch's return.
In Romance plots, the political side of the Rogue's character is often
neglected. He becomes a slightly disreputable figure, particularly in
the eyes of the woman he intends to court. His vulgarity may be
attractive, particularly to Princesses tired of the polished insularity
of court life, or it may be repugnant, particularly if he is romancing
his Lover -- the Shrew. This is, of course, the classic plot of many
romantic comedies from Shakespeare to modern film, where the
protagonists play at hating each other as they fall ever deeper in love.
| Cyrano -- Cyrano de Bergerac |
| -- |
| Roj Blake -- Blake's 7 |
| Charlie Allnut --
The African Queen Peter -- It Happened One Night |
| Indiana Jones
-- Raiders
of the Lost Ark John Hooker -- The Sting |
| Sir Gawain --
Sir Gawain and the Green Knight |
| -- |
| -- |
| The Partisan
-- Leonard Cohen |
| -- |
| Popeye -- Classic Cartoon |
| Robin Hood -- Legendary |
Archetypal Events: Hunt, Plan, Disguise, White Elephant, Grant Safe Passage, Liberate
Common
Rogue Plots:
Treasure
Hunt: An ancient treasure has fallen into the wrong hands, or
is at risk of falling into them, and it must be recouped. The Rogue's
claim to the treasure is usually justified either because a) the
treasure will be used for evil by his opponents, b) he has some sort of
legitimate claim to it, or c) he intends to hand it over to someone who
does have a legitimate claim.
Just
Rebellion: The evil empire has spread its shroud over the realm, and a
band of courageous outlaws are the only force that stands between the
oppressed populace and perpetual tyrrany. The Rogue leads this band of
heroes as they seek to restore the plundered wealth of the common man,
to destroy the infrastructure of oppression, and to bring the
usurperous government to ruin.
Taming of the
Shrew: The Shrew mislikes the Rogue, the Rogue is hardened against
romance, and they're both determined to have the last word. Bound
together by the bonds of their perpetual squabble, they spit venom at
one another until, by some means or other, the Shrew's pride is broken
and she consents to love him.
The Unattainable Woman: The
Rogue is smitten from the moment that he first lays eyes on the
Princess, but he is not worthy of her. He can show her a wonderful
time, they can laugh together, he can write her the most fabulously
romantic verses, and fight to keep the scoundrels from his lady's
skirts, but their love is not to be. Even so, he does not become the
wounded lost-lover, wandering the streets of Paris and mooning like a
pathetic puppy; he is still a Rogue, and he will always have his
panache.
The Fallen Knight: He is
supposed to go a courting in the name of his King, but the alleged
Princess turns out to be a Nymph. The poor loyal Knight falls prey to
her charms, and they become entwined in an affair of mutually assured
destruction.
| Resonances: Avenger, Warrior | Shadows: Disgrace, Cripple |
The Ship: Like most left-hand male heroes, the Rogue is
transient. The most archetypal form of his home is the ship, or boat.
This vessel is a sort of floating island, a kingdom apart from any
kingdom, and it grants him autonomy from the unjust rulers that he
opposes. The Rogue's ship is very often outfitted with special powers
-- whether it is a car that can turn into a boat and also shoot
missiles out of its headlights, or the fastest merchantman on the brine.
Ammunition:
When the Rogue runs out of bullets, arrows, cannonballs,
insults, etc. this generally signals that the end of his plot is near.
It means that he is no longer inapproachable, able to strike from out
of reach, and can be therefore captured. If he is against a Usurper,
this often means death. If he is against a Shrew, it means that he is
ready to submit to love.
The
Bow: The traditional form of this weapons is a long-bow,
but the essence of it is that it is a long-range weapon that is used
with uncanny accuracy; a sniper rifle or masterfully handled bull-whip
will serve the same basic purpose. It is often used as a weapon of
rescue, to cut through a noose around a friend's neck or to break the
ropes that hold together an enemy seige engine.
The
Hood: If the King's crown is designed to show forth his
authority to the world, the Rogue's hood is designed for exactly the
opposite purpose: it is used to shield his face, as a kind of disguise,
and it grants him a measure of anonymity. A large brimmed hat that
throws shadows across the face or a kerchief that covers the nose and
mouth are variations on the theme. When the hood becomes a hat (in
between a hood and a crown), it is often invested with special
significance, and the Rogue will go back against absurd odds to rescue
it if it is lost.
The
Treasure:
The most traditional of prizes
belongs to the Rogue. It cannot be just any treasure: it must have
great, and preferably mystical significance. It must be unique, and it
must be obscenely difficult to come by. This can include anything from
the Holy Grail to a Shrew's love.
Ballad: Rogues, if they are
immortalized, tend to be immortalized in song. This derives to a
certain extent from the general red-square concern with songs and
singing, but the ballad is especially appropriate to the Rogue because
the minstrel who sings it is a sort of lesser Rogue who looks up to the
one who has already completed his quest.
Minor Symbols: Cloak, Shadows
| Rogue |
Sidekick: King |
Lover: Shrew |
| Lieutenant: Usurper | * |
Hapless Love: Princess |
Enemy: Trickster |
Ball & Chain: Psiren |
Nemesis: Nymph |
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