| Examples & Exercises |
A Simple Example: Michael
(Wordsworth)
Wordsworth's Michael is a straightforward Yellow Square story: Michael
is a Father-Magus who is married to a classic Mother. He had his only
child in old age, he lives up in the mountains where he teaches his son
the arts necessary to his simple life (shepherding and small-holding).
He makes a little staff for the boy so that the child can play at being
the shepherd that Michael expects him to one day become. His wife works
in their cottage, spinning industriously and providing for all of the
domestic needs of the family -- the standard Wordsworthian/Romantic
ideal of the poor-but-industrious rural peasant. But now disaster
strikes: the land, the patrimony which Michael intends to bequeath to
his son, is threatened. The son must be sent off into the world to
learn a trade and earn the money that will secure his inheritance.
Michael bestows his paternal blessing on the boy and the Mother
provides him with all that he will need for the journey, and he is sent
off to the city. At this point, Michael's Magus-quest has basically
come to an end; the Disciple has reached that point in his life where
he must stand or fall on his own strength. What happens exactly? This
is not clear: the big city is treated as a sort of non-anthropomorphic
Wiseman within the text -- whether there is a specific Evil One under
whose spell the Disciple falls is not clear because this action takes
up approximately four to five lines of verse. In any case, the son
becomes a Disgrace, sinks into vice and finally runs away, forsaking
his parents and his inheritance. Michael is crushed by the loss of his
son, the loss of the chance to pass on the heritage that he had worked
all his life to preserve, uphold, and teach to his boy.
A Less Simple Example: Heidi (Film Version -- 1968)
Heidi,
an Orphan, comes into the care of her Grandfather, a sort of Magus in
disgrace who lives in an alpine hut high in the mountains, cut off from
the ordinary world. She befriends a goatherd -- a quite typical
Fool-resonant Disciple who has an old blind grandmother (Crone resonant
Mother). Heidi's fresh, optimistic outlook begins to soften the heart
of her grandfather who takes on the task of teaching her his mountain
ways; he passes on wisdom through his stories about the eagle, and he
begins to teach her to read. The priest of the village plays second
Magus -- technically he is a higher form of Magus because he doesn't
have the mantle of sorrow weighing down his shoulders and he is not
beset by fears and failures, but because this is a story of an Orphan
who brings light and life back into the lives of those around her the
priest, who is already in possession of all that he needs, serves as a
supporting character. He does not perform the functions of an
archetypal Priest; he does not heal, minister, forgive, and so forth,
but rather takes on the Magisterial tasks of teaching lessons, tricking
the grandfather into taking on the responsibilities of a father, and --
symbolically most telling -- he walks around with a very large and
conspicuous staff. After some time of living in the mountains and
learning from her grandfather, Heidi is taken away, into the care of
her uncle Herr Sesemann, who has an invalid daughter, Clara, and a
live-in governess, Frau Rottenmeier. In the book, there is a greater
proponderance of evil characters, but the movie has lightened the
situation: Frau Rottenmeier keeps her inauspicious name, but is cast as
a Mother character who cares for and loves Heidi and Clara and who
falls in love with Herr Sesemann. Clara is a fairly light Parasite of
the lingering, tantrum-throwing, intellectually proud type. Herr
Sesemann plays third Magus, taking on the role of one of the lowest
forms of this archetype: the Widower. As in Sound of Music, he has
become detached from his fatherly duties as a result of his widowhood,
and he is ultimately too effeminate (i.e. "Motherly") to give Clara the
sort of difficult lessons that she needs in order to level up to
Orphan. Fortunately, Heidi is not happy in Frankfurt, where the
Sesemann's live, and pines to return to her home in the Alps. She
returns, Peter, the Disciple, is disgusted with her newly acquired
ribbons and finery -- tokens typical of the Disgrace and Parasite who
are much more concerned with foppery than the characters on the upper
half of the square -- and he very quickly convinces Heidi to abandon
them and return to her hard-working, cheerful Orphan lifestyle.
After a time, Herr Sesemann tries to reclaim Heidi but she does not
want to go: she is herself in the Alps, she has found her true home.
She is willing to relingquish it for Clara's sake, however, because she
possesses that glimmer of deep caring for others that suggests a
trajectory towards eventual Motherhood. Fortunately, grandfather
provides a solution to the conundrum: Clara will come to the Alps. She
does, and Heidi and Peter get to work trying to help her overcome her
malingering and reassert her ability to walk. Their efforts are
fruitless, however, until Grandgather carves for her a staff -- a
symbol of his own strength, upon which she will be able to lean. He
leaves her with it, sending away everyone who might help her, and
forces her to confront her problems alone -- unlike her father, he does
not lack the stern, Magus-style wisdom necessary to counter-act the
sentimental over-mothering of Herr Sesemann and Frau Rottenmeier. Clara
struggles and finally manages to pull herself up, beginning her ascent
off of the bottom half of the square, her redemption into a proper
Orphan.
This complete, the Grandfather is moved to relinquish his own pain and
fears. He returns to the village, to the life of his community, and to
the music at which he was so adept years ago. Frau Rottenmeier and Herr
Sesemann are brought together, Heidi's quest to inspire and renew those
around her is complete, she has a home that is her own, a new family
has been formed, and everyone lives happily ever after.
A Complicated Example: Twin
Peaks
This is
quite the most difficult example that we have covered yet, so we are
going to use a nifty, complicated diagram to show the character
relationships. What we're looking at here is a multi-square story, with
heavy duplication of many of the characters (first Disgrace, second
Disgrace, Cripple-resonant-Disgrace, etc), multiple discreet plots and
complicated interrelationships between the plots. The basic plot is
Yellow Square, and the action spills out into the two resonant Squares
(Blue and White). For the purposes of analysis, we're only dealing with
the first season and the second season up to the point where Laura
Palmer plot comes to a close -- after this point the series loses a lot
of its narrative cohesion, and almost all of its inspiration.
| Coop Major Briggs One Armed Man |
Harry
Truman James Andy |
Maddy Dianne Mrs. Palmer |
||||||
| Bobby Dick Tremayne |
* |
Audrey Donna Lucy |
||||||
| BOB Ben Horne Dr. Jacobi |
Shelly | Blackie |
||||||
| / |
\ |
|||||||
| Pete |
Log
Lady |
|||||||
| Leo |
* |
Harold
Smith |
* |
|||||
| Laura
Palmer |
Catherine |
Agent Cooper is a Magus detective who uses riddles, intuition, dreams,
visions and, for lack of a better term, magic to solve the question of
who killed Laura Palmer. Laura is a classic Victim (though there are
strong suggestions, particularly in Fire Walk With Me -- which we are
not analyzing here -- that she dies as a redeemed Virgin), who is found
on the beach, wrapped in plastic. She has been raped and murdered. Her
killer is a Wiseman named BOB; this took us a while to work out because
at first glance BOB looks like a beast -- the visual representation of
an animalistic killer is very striking, and it wasn't until the third
or fourth viewing that we noticed all of the other archetypal and
symbolic material surrounding him. Think "Wolf in Sheep's Clothing,"
"Big Bad Wolf," "False Father" and "Enchanter/Seducer" rather than
"Evil Advisor" and you'll find the identification pretty
straightforward. BOB puts his victims in his "death bag" -- the most
sinister inverted form of the Mother's basket, where she hides her
living children (the use of bags as a sinister symbol on the yellow
square can also be seen, for example, in Beatrix Potter's "Tale of
Peter Rabbit".) Cooper has a Disciple, Harry Truman, the local sherrif,
who is exceedingly loyal to him and strangely willing to go along with
Cooper's unusual methods of investigation. Coop is also involved in a
Hapless Love plot with the Orphan Audrey Horne -- Audrey is not
orphaned in the strict, physical sense, but is spiritually orphaned:
she desperately wants to be loved by her father (Ben Horne, playing
second Wiseman), but he is ashamed of her and, if we're going to be
honest about it, she is also ashamed of him. (One of the scenes that
did not make the final cut of the show reveals that she has also been
rejected by her mother, who believes that Audrey is responsible for the
mental illness of her favoured child, Audrey's brother Johnny.) Audrey
latches on to Coop and incorporates him into her fantasy world,
imagining a life for herself as his lover and partner; in order to make
this a reality she takes up playing girl-detective (Nancy Drew style,
but with more serious consequences). BOB also has another enemy,
Michael Gerard, or MIKE, the One Armed Man. Mike is an exceedingly dark
Magus who helps Cooper to discover BOB's identity: Mike used to be a
killer like BOB, and they had the same tattoo, but Mike cut his arm off
in order to rid himself of this evil and is now on a quest to find BOB
and stop him from killing. He speaks in riddles, most famously, "In the
darkness of future past/The Magician Longs to see/One chants out
between two worlds/Fire Walk With Me." When he is not on the drugs that
allow him to live a semblance of a normal life as a shoe salesman, Mike
is able to sense where BOB has been, who has been near him, where he is
now.
Mrs. Palmer is a dark, tragic Mother of the Sybilline variety: she is
bereft of her daughter, and so she is left merely to weep and see
visions. It is her visions that provide the image of BOB which fuels
the rest of the investigation. The Log Lady serves in the same sort of
role, but is obviously a Crone. Her log (a part of a Tree, and hence a
Mother symbol) gives her access to Coop's Yellow Square plot, and it is
the log itself that provides riddles for him to solve. Dianne has no
character traits whatsoever, except to be a confidante -- the one who
treasures Coop's revelations in her tape-recorder heart.
The entire series is saturated in classic Yellow square symbolism: the
Owls, the wind, the trees, even the traffic lights (see the Disciple's
lantern), indeed the original inspiration for the show was David
Lynch's image of the wind blowing through the douglas firs. This is
just scratching the surface -- we'll probably do an entire course on
this later.
Some of the Subplots:
Lucy's baby: Lucy is a classic
Simpleton character, transposed to the Orphan position in order to give
her a place in the plot proper. She is noticeably dithering, but in the
end does what she needs to do. Her plot centres on the classic
Simpletonian problem of an out-of-wedlock pregnancy -- in this case,
she does not know who the father is. Also, in classic Simpletonian
style, you never feel that she is particularly responsible for this
state of affairs and would never be inclined to describe her as
promiscuous. Andy is an exceedingly foolish Disciple: clumsy, clutzy,
but trying to get better. (It is particularly humourous to note that in
the early part of the plot, Andy's fertility is non-existent, but after
he has been trained in the manly art of firing a gun and being a cop by
Coop, this situation changes.) Dick Tremaine, the other possible
father, is a classic foppish Disgrace: he works in menswear at Horne's
department store, smokes a cigarette in a long and ostentatious holder,
and thinks that the proper response to Lucy's pregnancy is to offer her
money for an abortion.
Shelley and
Bobby: Bobby is a Disgrace; he could be the star of the football
team,
except that he never shows up to practice. His father is an extremely
straight-laced, though wise and slightly otherworldly, Magus (Colonel
Briggs), who Bobby largely ignored, sneers at, rolls his eyes at, etc.
He was Laura Palmer's boyfriend, but the
relationship does not seem to have had much content -- one gets the
impression that they were each just status symbols to one another, a
kind of human bling. The real love of Bobby's life (i.e. the woman for
whom he is willing to make some sacrifices) is Shelley. Shelley is
portrayed very sympathetically, but she is not actually heroic: she
married a trucker named Leo because she liked his car, she lives in a
fantasy world where Leo (a psychopathic Beast) will not find out about
her affair with Bobby, and in which she is a powerful Amazon capable of
standing up to Leo with her pistol (she does shoot him, but not very
effectively). Leo beats his wife, is totally unpredictable, and quite
stupid. He becomes a sleeping Beast after he is shot -- not by Shelley,
that's just a flesh wound -- and there are a large number of very
creepy scenes in which the viewer is terrified that he is going to wake
up and kill Shelley and Bobby.
The Hardy Girls and Boy: Donna,
Maddy and James undertake to investigate the death of Laura Palmer.
Donna is the Orphan under her guise as Daughter -- i.e. she is what the
Orphan becomes when she is in a plot where both the Mother and Magus
are present in her life (Donna's parents are both in the correct
archetypal spots, but neither of them does enough in the plot to be
worth analyzing in detail.) She's a relatively thin character -- most
of the good Orphan events go to Audrey, who is a much more exciting
character -- and Donna is mostly left with the Disciple-romance-plot
events: kissing under the stars, wrestling with the question of whether
we are really made for one another, pretending to be something that she
isn't in order to be what she thinks James wants her to be, etc. She
becomes entangled with the Cripple Harold Smith -- in this relationship
she borrows several Mother events (tries to force him out of his house,
to make him face his fears and become whole again; tells him a story)
but she is not archetypally able to actually help him, and the impurity
of her motives ends up destroying him and wounding her (the Cripple,
transposed into the Disgrace role to serve in a Yellow plot, stands in
a nemesis relationship to the Orphan.) James is a standard mooning
Disciple with no Magus (Ed occasionally take on the role, but not very
effectively). He believes that he should be able to work everything out
and save the world, but he can't, so instead he roams about on his bike
searching for he-knows-not-what and sits on mountaintops contemplating
his troubles. Maddy is playing a slightly Disgraceful form of Mother:
she follows James and Donna around and tries to minister to their
hurts, to watch over them and make sure that they don't get into too
much trouble, and to provide whatever they need in the course of their
investigation. She is in town to look after Leland and Mrs. Palmer
following Laura's death, and like Mrs. Palmer she suffers from visions
of BOB -- her nemesis, who eventually kills her.
The Exercises:
1. Practice forming the square from
the perspective of different characters. The easiest, and most fun, way
to learn this is to get yourself a set of toys that look like the
archetypes and play around making the squares, but you can do it with
the names of the characters written out on peices of card if you
prefer. Start by building the square from the perspective of the Magus
and then transform it into a Wiseman square, a Mother square, and an
Orphan square. Once you've done these, you should have the hang of it
and see how it works. If you don't, do the remaining three characters.
2. Choose an Archetype. Take a story
that you are familiar with, either from one of our examples or one
where you know the story well and are sure of your analysis. Add a
shadow sub-plot to Lighten or Darken the main character.
3. For each of the Archetypes
presented in this course, pick one of their symbols and try to discover
as many different forms of it as you can by flipping boolean switches
such as old/new, big/small, concrete/abstract, light/dark,
ancient/modern, common/unique, masculine/feminine, or any other
Yin-Yang type pair. The concrete/abstract switch is the most powerful
and when used in combination with others will yield the most
interesting varriants.
4. Find a work in one of the example
lists that you are not familiar with. Obtain a copy and write an
archetypal analysis such as the ones above (we recommend that you start
with simple stories -- don't try to do War and Peace or Twin Peaks as
your first analysis.) Or, better yet, find a work that isn't on our
example list, do an analysis, write it up and send it in so that we can
post it on the web-site.
5. Take a simple story and invent an
alternative ending by adding additional characters to shift the tipping
point.
6. For both of the Right Hand Heroic
Archetypes in this course (Parts 2 & 4) choose an example character
and create a story line about their decline and fall as they shift
archetypes 3 times, first to the Sidekick position, then the Lietenant,
and finally the Enemy.
7. Create the reverse (a redemption
plot) using examples of the two Right Hand Vilainous Archetypes (Parts
6 & 8).
8. For each of the Archetypes
presented, choose an example character with whom you are familiar and
imagine them in each of the plots that are listed as common for their
Archetype but do not occur in their own story.
9. Experiment with letting the
Archetypes on this square borrow one another's symbols and observe how
the symbols are transformed as they are passed between characters.
10. Try to think of people you
know
who resemble the Archetypes described in this course, keeping in mind
that although there are many points of similarity between characters
and people, humans tend to not be bound to a single Archetype but
fluctuate between all four archetypes of their gender on the square
their life's main plot line takes place.
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