![]() |
The Priest |
Alternate Titles: Doctor, Shepherd, General
The essential defining
feature of a Priest is that he is responsible for others who he takes
into his care. This can involve a character who has literally taken on
Holy Orders, but it also includes Doctors and Generals, who are
responsible for the lives of those entrusted to them. The Priest has an
absolute loyalty to those in his care, they are his flock and he is
their shepherd. If they go astray, he will follow and rescue them. If
they are beset by dangers on all sides, he will lead them safely
through the valley of the shadow of death.
The Priest must have a great capacity for forgiveness. He is often in
contact with the deepest weakness of others: their sins, their
illnesses, their despair. He is able to heal both the body and the
soul, and to bring peace to restless hearts. This is the character who
will free his own persecutors, or pardon those who have tried to murder
him. He is able to become "all things to all men," to enter into the
life of his flock; he is revered as a leader, but he is approachable
enough to have the trust of his followers. He is able to inspire men to
endure great hardships, or to persevere in the face of overwhelming
odds.
| -- Plays |
| Doctor Zhivago -- Boris Pasternak |
| --
Genre Fiction |
| Jerry -- Angels with Dirty Faces |
| Andy Dufresne
-- The Shawshank Redemption Captain Heinrich -- Das Boot Oscar Schindler -- Schindler's List Father Damien -- Molokai |
| a -- T |
| -- Mythology |
| T -- R |
| -- Music |
| -- Non-Western |
| Lloyd
--
The Name of the Child (Marilynn Reynolds) |
| Ernest
Shackleton -- Historical Moses -- Holy Bible |
Archetypal
Events: Absolve, Heal, Free Captives, Lead, Anoint
Common
Priest Plots:
Going to the Promised Land: The
Priest has a flock, which he must shepherd successfully through hostile
terrain. This could be a military General leading the charge that will
take back the capital from the enemy, or the head of a colony
succouring his people on a new world. Ideally, he does not lose a
single soul -- though there are tragic variants where everybody dies.
Lost Sheep: Someone, usually an
Avenger or Adulteress, is in need of redemption. The Priest makes them
his personal project, cares for them, intercedes to get them out of
difficulties, and provides them with shelter, silver candlesticks, or
company on the way to the electric chair. Eventually he receives their
confession and they are able to live or, more usually, die in peace.
Fall from Grace:
| Resonances:
King, Judge |
Shadows:
Wiseman, Sunking |
Church: The Church or Temple is the
place where the Priest shelters his flock, provides sanctuary, hears
confessions, offers sacrifice to God/the gods, and so forth. It can be
transformed into a tent if the people are in exhile, particularly into
the tent that holds the Holy of Holies.
Alms:
The
Priest is limited by the amount that he has to give. This can be money,
rations, water, grain stored in a granary, medical supplies, or
whatever else he needs to care for his people. When this runs out, he
must seek divine assistance or else fail in his quest.
The Sacrificial Knife: This weapon is used to
apportion supplies, to cut out what is to be offered to God and to
fairly divide the remainder. It is used to slaugher or sacrifice any
animals whose lives must be offered for the good of the people, and in
it's darker moments to cut loose those who would destroy the flock from
within. It can also be used to unbind captives, or be transformed into
a scalpel for excising diseases.
Stole:
This
represents the weight of the responsibility that the Priest takes on.
It is symbolic yoke that binds the Priest to his people and to his God.
The
Promised
Land:
C
Monument:
A
Minor Symbols: T
| Priest |
Sidekick: Avenger |
Lover: Intercessor |
| Lieutenant: Coward |
* |
Hapless Love: Disciple |
Enemy: Pharisee |
Ball & Chain: Whore |
Nemesis: Prude |
[Back to Main] [Back to Aereopagus] [Back to University] [Back to NP213]